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Werebear

Highly intelligent, also in bear form

Stat Blocks

Old-School Essentials Classic Fantasy
Armor Class2 [17] (8 [11] in human form)
Hit Dice6* (27hp)
Number Appearing1d4 (1d4)
Attacks2 Γ— claw (2d4), 1 Γ— bite (2d8)
THAC014 [+5]
Movement120' (40')
Saving ThrowsD10 W11 P12 B13 S14 (6)
Morale10
AlignmentNeutral
XP500
Treasure TypeC

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Highly intelligent, also in bear form. Dwell alone or among normal bears.

Special Abilities

Amiable: May be friendly, if approached peacefully.
Bear hug: If a victim is hit by both claw attacks in the same round, the werebear can hug for an extra 2d8 automatic damage.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class2
Hit Dice7+3
Number Encountered1d4
Attacks3
Damage1d3/1d3/2d4
Move90-ft
AlignmentChaotic good
IntelligenceExceptional
XP5/850+10/hp
Treasure Type2d4Γ—1,000 gp (40%), 1d6Γ—100 pp (50%), 4d8 gems (55%), 1d12 jewellery (50%), 1d4 scrolls+1 misc. magic+1 potion (60%)
SizeLarge
FrequencyRare
Lair10%

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

A werebear appears in human form as a large hairy human with a solitary disposition. In ursine form, he or she is 50% likely to be accompanied by 1d6 brown bears. A werebear may summon 1d6 brown bears in 2d6 turns if they are within one mile. Werebears are immune to disease and heal three times faster than normal. They can also cure disease in another creature within 1d4 weeks.