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Kobold

Small, dog-faced reptilian humanoids

Type: Humanoid

Biome: Underdark

Stat Blocks

Basic Fantasy Role-Playing Game
Armor Class13 (11)
Hit Dice1d4 Hit Points
Number Appearing4d4, Wild 6d10, Lair 6d10
Attacks1 weapon
Damage1d4 or by weapon
Movement20' Unarmored 30'
Save AsNormal Man
Morale6
XP10
Treasure TypeP, Q each; C in lair

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Kobolds are small, dog-faced reptilian humanoids. A kobold is 2 to 2Β½ feet tall and weighs 35 to 45 pounds. They prefer ranged combat, closing only when they can see that their foes have been weakened. Whenever they can, kobolds set up ambushes near trapped areas. They aim to drive enemies into the traps, where other kobolds wait to pour flaming oil over them, shoot them, or drop poisonous vermin onto them. Kobolds have Darkvision with a range of 60’, and suffer a -1 penalty to attack rolls in bright sunlight or within the radius of light spells. Kobolds typically wear leather armor in battle.

Kobolds are cunning foes. They see all larger races as enemies, and are thus likely to be hostile when encountered. However, they are naturally cowardly, and prefer to avoid combat, leading enemies into ambushes or traps rather than facing them directly. Sometimes kobold tribes build and inhabit extensive dungeon areas filled with deadly traps which only they know how to avoid.

Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License
Old-School Essentials Classic Fantasy
Armor Class7 [12]
Hit DiceΒ½ (2hp)
Number Appearing4d4 (6d10)
Attacks1 Γ— weapon (1d4 or by weapon -1)
THAC019 [0]
Movement60' (20')
Saving ThrowsD14 W15 P16 B17 S18 (NH)
Morale6 (8 with chieftain)
AlignmentChaotic
XP5 (bodyguard: 15, chieftain: 20)
Treasure TypeP (J)

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Small, wicked, hairless, canine humanoids with scaly, rust-coloured skin. Dwell underground.

Special Abilities

Ambush: Set up surprise attacks.
Infravision: 90'.
Hate gnomes: Attack on sight.
Hoard: Only have treasure type J when encountered in the wilderness or in their lair.

Variants

Bodyguard (in the kobold lair)

1d6 bodyguards live in the kobold lair.

Hit Dice1+1 (6hp)
XP15
Chieftain (in the kobold lair)

A chieftain lives in the kobold lair.

Hit Dice2 (9hp)
XP20
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class7
Hit Dice1d4 hp
Number Encountered40d10
Attacks1
Damage1d4 or by weapon
Move60-ft
AlignmentLawful evil
IntelligenceAverage (low)
XP1/5+1/hp
SizeSmall (3-ft tall)
FrequencyUncommon
Lair40%

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Kobolds live in a tribal society. They tend to make their lairs in dark places such as caves or deep forests. They detest direct sunlight and fight at -1 if they are exposed to it. They have infravision which allows them to see well in total darkness (60-ft).

Kobold raiding parties are led by a sergeant and 2 assistants who fight as goblins. They tend to wield cheap weapons like slings or clubs in combat, and are typically unarmoured. Their AC results from their scaly hide.

Their lairs will be ruled by a chief and his 5d4 body guards (all fight as goblins). They often use wild boars or giant weasels to guard their lairs.

Kobolds are hateful creatures, but they especially despise brownies, pixies, sprites, and gnomes, which they will attack on sight.

These creatures speak lawful evil and their own tongue. Some also speak goblin.

Description: Kobolds stand 3-ft tall and have a dark skin tone (brown to black), with no hair. They are vaguely reptilian in appearance with scales, small horns on their heads, short snaky tails and red eyes. They have an average lifespan of 135 years.