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Elemental, Air

Also known as: Staff Elemental, Air, Device Elemental, Air, Spell Elemental, Air

Air elementals resemble "dust devils," that is, small whirlwinds, but they are much more powerful

Type: Elemental

Biome: Planar

Stat Blocks

Basic Fantasy Role-Playing Game
Armor Class18 (m)
Hit Dice8*
Number Appearing– special –
Damage1d12
Movement– Fly 120' –
Save AsFighter: 8
Morale10
XP945
Treasure Type– None –

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Air elementals resemble “dust devils,” that is, small whirlwinds, but they are much more powerful. Air elementals take double damage when attacked by earth-based attacks (including by earth elementals). An air elemental may choose either to attack a single opponent, thus receiving one attack per round at the listed damage, or may choose to knock all opponents in a 5’ radius to the ground; if the latter attack is used, all creatures of 2 hit dice or less must save vs. Death Ray or fall prone. Creatures of 3 or more levels or hit dice are not so affected. Air elementals do an additional 1d8 points of damage against creatures or vehicles which are airborne.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License
OSRIC
Armor Class2
Hit Dice8, 12, or 16
Number Encountered1
Attacks1
Damage2d10
Move360-ft flying (AA:VI)
AlignmentNeutral
IntelligenceLow
XP8 HD: 6/900+12/hp 12 HD: 8/2,000+16/hp 16 HD: 9/3,650+20/hp
SizeLarge
FrequencyVery rare
LairNil

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Air Elementals are creatures from the Elemental Plane of Air, though they may sometimes be found elsewhere. When encountered on the Prime Material Plane, usually as a result of summoning magic, they take the form of billowing clouds of vapour or dust. Whilst they may understand what is said to them, they rarely respond in kind and their language is that of the wind.