Elemental, Air
Also known as: Staff Elemental, Air, Device Elemental, Air, Spell Elemental, Air
Air elementals resemble "dust devils," that is, small whirlwinds, but they are much more powerful
Stat Blocks
Basic Fantasy Role-Playing Game
| Armor Class | 18 (m) |
|---|---|
| Hit Dice | 8* |
| Number Appearing | β special β |
| Damage | 1d12 |
| Movement | β Fly 120' β |
| Save As | Fighter: 8 |
| Morale | 10 |
| XP | 945 |
| Treasure Type | β None β |
Monster statistics extracted from online SRD wiki, not the published hardcover edition.
Air elementals resemble “dust devils,” that is, small whirlwinds, but they are much more powerful. Air elementals take double damage when attacked by earth-based attacks (including by earth elementals). An air elemental may choose either to attack a single opponent, thus receiving one attack per round at the listed damage, or may choose to knock all opponents in a 5’ radius to the ground; if the latter attack is used, all creatures of 2 hit dice or less must save vs. Death Ray or fall prone. Creatures of 3 or more levels or hit dice are not so affected. Air elementals do an additional 1d8 points of damage against creatures or vehicles which are airborne.
OSRIC
| Armor Class | 2 |
|---|---|
| Hit Dice | 8, 12, or 16 |
| Number Encountered | 1 |
| Attacks | 1 |
| Damage | 2d10 |
| Move | 360-ft flying (AA:VI) |
| Alignment | Neutral |
| Intelligence | Low |
| XP | 8 HD: 6/900+12/hp 12 HD: 8/2,000+16/hp 16 HD: 9/3,650+20/hp |
| Size | Large |
| Frequency | Very rare |
| Lair | Nil |
Monster statistics extracted from online SRD wiki, not the published hardcover edition.
Air Elementals are creatures from the Elemental Plane of Air, though they may sometimes be found elsewhere. When encountered on the Prime Material Plane, usually as a result of summoning magic, they take the form of billowing clouds of vapour or dust. Whilst they may understand what is said to them, they rarely respond in kind and their language is that of the wind.