Devil Swine
Corpulent humans who can change into huge swine
Stat Blocks
Old-School Essentials Classic Fantasy
| Armor Class | 3 [16] (9 [10] in human form) |
|---|---|
| Hit Dice | 9* (40hp) |
| Number Appearing | 1d3 (1d4) |
| Attacks | 1 × gore (2d6) or 1 × weapon (1d6 or by weapon) or 1 × magic (charm) |
| THAC0 | 12 [+7] |
| Movement | 180' (60') / 120' (40') in human form |
| Saving Throws | D8 W9 P10 B10 S12 (9) |
| Morale | 10 |
| Alignment | Chaotic |
| XP | 1600 |
| Treasure Type | C |
Monster statistics extracted from online SRD wiki, not the published hardcover edition.
Corpulent humans who can change into huge swine. Love to eat human flesh. Lurk in isolated human settlements close to forests or marshes.
Special Abilities
Shapechange: Only at night.
Ambush: Prefer to attack by surprise.
Charm person: 3 times a day. Save versus spells at -2 or be charmed: move towards the devil swine (resisting those who try to prevent it); obey the devil swine’s commands (if understood); defend the devil swine; unable to cast spells or use magic items; unable to harm the devil swine. Killing the devil swine breaks the charm.
Charmed victims: 1d4-1 accompany a devil swine.