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Dervish

Fanatically religious, nomadic people who wander steppes and desert regions, living in tents

Type: Person

Biome: Desert

Stat Blocks

Old-School Essentials Classic Fantasy
Armor Class6 [13] or 4 [15]
Hit Dice1 (4hp)
Number Appearing0 (1d6+1 Γ— 10)
Attacks1 Γ— weapon (1d6 or by weapon)
THAC019 [0]
Movement120' (40')
Saving ThrowsD12 W13 P14 B15 S16 (1)
Morale10
AlignmentLawful
XP10
Treasure TypeA

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Fanatically religious, nomadic people who wander steppes and desert regions, living in tents.

Special Abilities

Mounted: On warhorses.
Arms: 50% of group have: leather armour, shield, lance; 25% have: leather armour, shield, shortbow, sword; 25% have: chainmail, shield, lance.
Camps: Groups commonly combine and live in a camp or tribe of up to 300 dervishes, plus women, children, and animals. 25% chance of a wood or brick enclosure.
Camp leaders: Led by 10th level cleric.
Intolerant: Of other religious views.
Holy war: Occasionally wage war against other religious factions. Will slay people of different faith, or take them prisoner. Prisoners must convert; otherwise killed or used as slaves. Characters of Lawful alignment may be asked to join the holy war. Dervishes are highly suspicious of those who refuse (without good reason).
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor ClassDetermined by armour worn
Hit Dice1d6 hp
Number Encountered30d10
Attacks1
DamageBy weapon
Move120-ft
AlignmentLawful good
IntelligenceMean
XPVariable
SizeMan-sized
FrequencyRare
Lair5%

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Dervishes are highly religious desert nomads. They will always be led by higher level fighters and clerics as follows. They are fanatical devotees to their religion. As a result they are at +1 to combat and never need to check morale.

Dervishes are always mounted on light or medium warhorses.